![]() ![]() even if you are at level 802 you would still get two hit death from a boss at NG+8 or hgher or get killed by another player as close range level to that. The game has its mechanics and its very calculative, which means. Friend is a faith/int hybrid at 220 surpise he gets summoned invaded and does fight clubs. ![]() Im at 180 and get summoned, invaded and do fight clubs. PS im going to 140 but keep it a secret" Play the damn game how you want, level up how you want screw the butthurt spammers. Heres what the SL120 argument should be:- "Hi I use a carthus spammers sword or an estoc everyone else must be a 1 hit death thank you. So were at 147 what about dex for a faster cast? Vigor to weat light armour like the dancers? Probably around 180 now huh? Same goes for a cleric, dont forget pyromancers have to invest in both faith and intelligence. Oh I know a mage must use the mail breaker you start with gtfo God forbid you want to use an Int based weapon like the dancers swords. The sweet spot for sorcery is 50-60 lets use 55 as a base now were at 147. 27 hp gives 1000, 35 attunment you can cast 4 css before a top up, 30 endurance casts 3 css with a tiny bit left for a roll away thats you at 92 already. One argument you hear all the time is 120 is just about viable for a caster. 120 is and always has been geared towards melee or oroboro carthus spammers with no consideration to casters. SL120 blah blah blah, go try playing as a sorcerer or cleric at 120 then come back and cry. Thats a total of sl135 only to buff your Lothric greatsword. To have a strength/faith one you need 35-40 health for trades, 18 att for 3 *****ing spells of 1 cost,27 at least to use your strength weapon efficiently, 27 vit for armour protections and poise, 40-50 strength for decent damage, 16 dex if you plan to use something like Lothric Ultragreatsword, and 30 faith not for damage, only to use spells. A perfect build, flexible and with enough survivality. An example: a 120sl quality build knigth based have 40/27/27/40/40 in vig/end/vit/strength/dex. This happens because SL120 punishes builds that needs to invert more than 5 stats with such high soft caps. I dueled a lot vs pyros, sorcerers and more variety. ![]() I was happy, i had a lot of invasions and didnt feel underpowered. 26 vit to have enough armour to 20.8 poise and tank with my hyperarmour. 25 end to have 3 fugs swings and a roll (basic strategy to bait an attack and win the trade). Got 35 health to have 1330 with FAPS and Lifering+3 and easily trade off with ultraweapons. Then i moved to 150sl: Got 30/30 faith int to power up pyros and got decent damage. The build was underpowered, i couldnt trade with a FUGS because lack of poise, had little pyros to use with low damage, and not enough health to versus a quality one. I had a strength pyro 120 build with 27 health 18 att 20 end 20 vit 50 strength 18 dex (for speed casting, THANKS FROM) 20/20 int and faith with pyromancer start. Poise being obligatory for everyone that wants to win a trade with a ugs, needs at least 20 poise to not stagger a katana or straightsword, not further more like a greathammer even a greatsword. Having high sweetspots for int and faith like 60-50 and 30/30 for pyro. The arenas not embered, invasions not embered vs a gank fest. Then everyone jumped to 150 because health diminish when invading/dueling make duels a oneshot competition. I saw this example in Bloodborne, where people discussed meta sl from 100 to 120. My quality builds domained when my pyros and strength builds lacked force to compete. Not because everything is viable, because the players skill matters in this game. Played a 120sl quality, strength/pyro, dex/int, pure strength builds and all got goods results like 99 tongues and 60 sun medals etc. Sl 120, 125 if you wanted to invade 140s and so. To all the people who thinks 150sl is just a overkill let me tell you a story: I played this game a lot following the meta rules. ![]()
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